Empire Warriors TD Wiki
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Types[]

Rune guide 0
Rune of Power
Rune guide 1
Rune of Guard
Rune guide 3
Rune of Vitality
Rune guide 2
Rune of Endurance
Rune guide 4
Rune of Violence
Rune guide 5
Rune of Death
Rune guide 6
Rune of Rage
Rune guide 7
Rune of Life
Rune guide 8
Rune of Immortality
Rune guide 9
Rune of Wisdom

(Two Runes are missing. Please help us contribute! <3 )

Enhancing[]

Success Rates[]

The following table shows the success rate to upgrade a rune from one level to the next. For each failed enhancement, the rune will receive a 0.5% success bonus. This bonus will stack and last until the enhancement is successful. From success rate and stacking success bonus, expected time to enhance per level can be calculated based on probability theory.

+1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15
Success Rate 100% 90% 80% 70% 60% 50% 35% 20% 15% 10% 7% 4% 2% 1% 0.5%
Expected enhances 1 1.11 1.25 1.42 1.66 1.98 2.78 4.62 5.83 7.79 9.61 12.29 14.86 16.48 17.39

Enhancement prices[]

The following table shows the price per enhance for 1-star runes. For 2/3/4/5-star runes, multiply the price with 2/3/4/5 respectively

Level +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15
Gem Cost 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Crystal Cost 0 0 0 0 0 0 0 1 2 3 4 5 6 7 8

Maxing Rune Price[]

From Enhancement prices and expected enhances per level, the expected price to max out a rune level is as follow:

Rune Star 1 2 3 4 5
Expected Gem Cost 1258 2516 3774 5031 6289
Expected Crystal 483 966 1449 1933 2416

Composing & Selling[]

Composing 3 runes of same type and star level will result in 1 rune of same type but 1 star level higher, upto 5 stars. Any enhancements on ingredient runes will not be carried to the higher level rune. Composing costs crystals and is guaranteed to succeed.

Ingredient Rune Stars 1 2 3 4 5
Resulting Rune Stars 2 3 4 5 N/A
Crystal Cost 11 37 80 300 N/A
Selling Price 1 2 8 25 100

Inventory[]

Runes are stored inside an inventory in Hero equipment section. The inventory starts off with 30 slots for your runes, which would quickly fill up. To expand 10 slots for the inventory initially costs 1 crystal, and plus 1 for every expansion you make, upto 47 crystals (corresponds to totally 500 rune slots). The total price for fully expanding inventory is 1128 crystals.

Auxilary Section: Code[]

Expected enhances were calculated using this Python snippet. Validate it yourself if you want

#!/usr/bin/python3
def clamp(value, low_bound, up_bound):
    return min(max(low_bound, value), up_bound)

def est_enhance_times(initial_success_rate = 1.0, fail_compensation_rate = 0.005):
    if initial_success_rate >= 1.0:
        return 1 
    isr = initial_success_rate
    fcr = fail_compensation_rate
    accumulated_fail_rate = 1.0
    fail_times_to_get_to_one_hundred_percents = (1.0 - initial_success_rate) / fail_compensation_rate
    result = 0
    for enhance_time in range(1, int(fail_times_to_get_to_one_hundred_percents+1)): 
        current_success_rate = clamp(initial_success_rate + (enhance_time-1)*fail_compensation_rate, 0, 1)
        result = result + enhance_time*current_success_rate*accumulated_fail_rate
        accumulated_fail_rate = accumulated_fail_rate * (1.0 - current_success_rate)
    return result 

def print_est_times(): 
    level_success_rate = [-9999, 1, 0.9, 0.8, 0.7, 0.6, 0.5, 0.35, 0.2, 0.15, 0.1, 0.07, 0.04, 0.02, 0.01, 0.005]
    for lv in range(1, len(level_success_rate)): 
        print("Level " + str(lv) + ": " + str(round(est_enhance_times(level_success_rate[lv]), 4))) 

print_est_times()
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